1 Your fishing pole is pulled extremely hard and snaps almost immediately. Something massive moves deep below.
2 An Aboleth fishing for mortals.
3 A pissed off Xiphactinus
4 A monstrous fish, about the size of a great white shark. It attacks the group.
5 A rusted cutlass. It’s in terrible shape, but lots of cleaning may restore its once sharp edge.
6 A bright, spiny drake of some sort. It looks poisonous… and mad!
7 Five angry Kuo-toa.
8 A tuna of some sort, but when you open its mouth to retrieve the hook, instead of a tongue, it has many-legged insect attached to the back of the fish’s throat.
9 An pink and blue-grey eel-like creature, about three feet long, with fleshy fins and fleshy whiskers on it’s head, loose skin, and creates a seemingly endless amount of slime. Its mouth is a puckered sphincter with a toothy, vertical jawbone tucked within. It writhes while trying to get away, make a DC16 strength check to keep it in the boat.
10 An angry marid’s hat, who is very sensitive about his newly revealed receding finline.
11 Three angry Kuo-toa.
12 A rusted suit of plate armor. It would take some time to clean up, but a skilled blacksmith could restore it…
13 A boot… with a foot in it.
14 A sultry note from a hungry mermaid asking you to jump in.
15 An angry Kuo-toa.
16 A boot.
17 A clump of kelp
18 A small, rotting, empty chest.
19 A badly rusted sword.
20 A somehow dry doll that looks like one of the party members. It looks kind of realistic…
21 A poisonous jellyfish.
22 A pufferfish
23 A waterlogged imp who curses his master’s name before drying his wings and flapping off.
24 A fish head. The rest seems to have been eaten by the shark swimming nearby.
25 A 14 foot long shark! Yikes! 100+ Items You Can Catch While Fishing
26 A skull still wearing an eyepatch
27 A detached elven ear. Are you sure you want to fish for the rest?
28 A single tentacle, apparently from a squid, longer than your boat
29 A shark.
30 A barracuda
31 A crate of 10 pairs of boots.
32 A lost net of 2d10 shrimp.
33 A small fish, about half the size of a sardine. Throw it back or keep it as a cute pet.
34 The skeleton of a goblin wearing a fishbowl on its head
35 Ouch! An electric eel! The fisherman makes a DC 13 Dexterity saving throw or takes 1d10 lightning damage!
36 A very angry crab, brandishing its pincers threatingly.
37 A gleaming white conch shell. You can hear the sea when you put it to your ear.
38 A tiny seahorse, too cute to eat.
39 A vampire squid! Spooky!
40 A small mutated fish with stubby legs and clawless webbed feet. It’s friendly and excited to meet the party.
41 A sawfish
42 Just as you reel in your catch, a seal swoops in and steals your fish.
43 A fishing rod
44 A marlin
45 A normal tuna
46 A sunfish
47 A swordfish
48 A… Uh… Humuhumunukunukuapua’a
49 A peg leg
50 A mystical-looking card made from fine vellum… pick it up?
51 A wahoo
52 An ENORMOUS fish scale. 100+ Items You Can Catch While Fishing
53 A hollowed out coconut shell with an octopus living inside
54 A small beige squid that glitters and sparkles with a blue light until it dies.
55 A big fish that tries to convince the players they are not a fish and in fake is something else…
56 A boop boop!
57 A note of warning from a wise mermaid urging you not to swim these waters.
58 A mahi-mahi
59 A black musselcracker
60 A curious suitcase sized locked trunk with no key. Roll a 1d4 to see what’s inside!
61 A cobia! Great for ceviche!
62 A deepwater dab
63 Your line becomes stuck, you can either cut it loose or dive down to untangle it. It seems to be stuck on a large wooden chest.
64 A manta ray
65 A spiny roosterfish
66 A barrel that is… chock full of…
67 A magic lamp.
68 Six sea cucumbers…
69 A barrel of smaller barrels.
70 A talking lobster who claims to be royalty, polymorphed by an evil pirate wizard
71 A barrel jam packed with fifty flumphs… How did all those fit in there?
72 A tangled fishing net, roll again on this d100 table to see what’s inside after untangling for 1d4 hours
73 A small, alabaster statue of a puppy. It’s a good boy.
74 A lit torch. This torch holds a magical flame.
75 A ring holding a small glass stone… It seems to change colors with your mood – or maybe you’re starting to go crazy.
76 A bottle of strong liquor. A dead scorpion has sunk to the bottom.
77 A gnomish tinkerer. While extremely irritated about having the test of his new diving suit interrupted, if placated, he can quickly repair or improve equipment at reasonable prices.
78 A see through fish that grants invisibility if eaten. 100+ Items You Can Catch While Fishing
79 A bushel of herbs – enough to season twenty meals!
80 A fresh batch of 1d4+2 chocolate chip cookies! Strangely dry… And still hot from the oven…
81 A mossy, waterlogged lantern. When dried, it is still slightly slippery to the touch.
82 A rabbit’s foot – lucky! Well, unlucky for the rabbit…
83 A wooden chest containing a set of cartographer’s tools.
84 A message in a bottle containing a lost love letter, treasure map, hidden code, etc.
85 A bottle of fine rum.
86 A set of thin linen clothing. While wearing the clothes, you do not feel particularly hot or cold… (even in freezing or scorching, – yet reasonable on the material plane – weather). Ah… Just right!
87 A curious flask… Take a sip? Whoever drinks the flask rolls a 1d10.
88 A ghostly sailor who was rescued far too late but is grateful for the gesture before they vanish.
89 A wet, leathery cloak. the inside is white leather, while the outside is tough, grey leather. When in water, the cloak’s texture feels quite slippery.
90 A bottle of fine red wine! It is bound and sealed with copper thread and red wax. (100 gp)
91 A badly rusted sword.
92 A bag of 2d4 curious dry beans… It is oddly heavy.
93 An ancient statue small enough to be held.
94 A glowing green chest! Roll 2d6 to see what’s inside!
95 An old, mossy fishing rod. Roll 1d20 to find out what’s on its line!
96 A neon colored seaweed that can be boiled into a batch of 1d4+2 healing potions.
97 Tankard leading to the elemental plane of water.
98 A magical compass that still works and only points towards an island which does not appear on any maps.
99 A glowing blue chest! Roll 2d6 to see what’s inside!
100 A fish that grants 1 wish if released.
101 A rough, tattered cloak stained with salt and sand. You almost didn’t notice it on the line!
102 Ew, tentacles! Wait… A burnished steel rod which sprouts three tentacles… Still gross!
103 A tattered black cloak. Once properly cleaned, it is soft and velvety to the touch.
104 A mossy, grimy bow. Once cleaned off, you can see it is a masterwork Elvish bow. 100+ Items You Can Catch While Fishing
105 A glowing purple chest! Roll 2d6 to see what’s inside!
106 A shimmering set of blue armor engraved with golden wave motifs. Tides of air seem to flow around the armor, exerting a force resisting anything that tries to touch it…
107 A waterlogged black purple robe. When dry, inspecting the robe closely reveals multicolored swirls winding around the surface of the fabric, similar to light on a puddle of tar.
108 A single gauntlet, crafted from gray shells and silver scales, which seem to shine with electric energy.
109 A fragile amulet. A spherical, opalescent stone spins between intertwined platinum rings.
110 A fish that grants 3 wishes if released, as the story